> For the complete documentation index, see [llms.txt](https://cryptoblades.gitbook.io/cryptoblades-kingdoms/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cryptoblades.gitbook.io/cryptoblades-kingdoms/the-token/tokenomics.md).

# Tokenomics

**Total Supply** : 1,000,000,000 (1 billion) tokens

**Token Name**: KING

**Total Raise**: 6.2m USD

**Listing Price**: 4 cents

**Initial Market Cap**: 400k USD excluding liquidity - 640k including liquidity (10m IDO tokens + 6m Liquidity tokens at 4 cents)

## Token allocation breakdown

* **27%** Fundraising  (vesting and locks According to the numbers above
  * **20%** VC Private Sale (200m tokens) 4m raise 2 cents (3 month lock, then 10% unlock each month)
  * **3%** (30m tokens) 600k raise Seedify.fund Private Sale 2 cents (3 month lock, then 10% unlock each month)
  * **4%** (40m tokens) 1m raise Seedify.fund IDO 4 cents (25% unlock at listing, 25% each proceeding month)
* **15%** Team & Advisors (3 month lock, then 5% unlock each month for 20 months)
* **3%** Exchange Liquidity (20% unlock for initial liquidity, then 5% unlock every month)
* **15%** Community & Marketing (locked initially, then 10% unlock every month for 5 months, then 5% unlock for 10 more months)
* **15%** Development of New Game Features (6 month lock, and then unlocked at 5% unlock each month for 20 months)
* **2%** Partnerships & Exchanges (locked initially, unlocked each month starting from 2nd month, 5% unlock each month for 20 months)
* **3%** Seedify Incubation (6 month lock, and then 10% each month for 10 months)
* **20%** In-game Rewards (locked initially, will be unlocked according to the launch day of the game - the emissions will be 2.5% each month, for 40 months)
