Weapon attributes are the different stats found under a weapon, and are used in conjunction with character power to determine the player's rolls for combat.
Each attribute comes with an element pairing and a numerical value.
The rarity of the weapons is used to determine the amount of attributes each weapon has according to the table below.
Attributes come in five different forms, with four of the five having a specific element pairing and one attribute being neutral. Refer to the table below for element pairings.
Pairing attributes to the character element only affects the chance of winning when using that weapon in combat. More information on combat calculation can be found here:
Each attribute also has a numerical value attached to it that is randomized from a minimum and maximum roll that is determined by the weapon rarity. Refer to the table below for stat values.
Attribute values are used alongside character stats in determining the following:
- Total attribute values along with character power is used to determine the power ranges of targets in combat.
- Total attribute values along with attribute elements and character power is used to determine the rolls the player may have when fighting an enemy.
More information on combat calculations can be found here:
When hovering over a weapon with a character selected, the player will find a percentage value next to each attribute.
These percentages are used to quantify the impact that particular attribute has when considering the element of the selected character.
The formula to determine that percentage in decimal form is outlined below.
if attributeElement != charElement (attributeValue * 0.0025)
if attributeElement == PWR (attributeValue * 0.002575)
if attributeElement == charElement (attributeValue * 0.002675)
This means that the maximum displayed percentage would be 107% for a paired attribute with a value of 400.