Unaligned Character Power is the variable used to determine the range of enemy power rolls.
The required variables to calculate this are the following:
The current formula to calculate for unaligned power is
After we calculate for unaligned power, we apply a ±10% to determine the range of values that the enemy power values might be.
Aligned Character Power is the variable used in determining the player's combat roll in conjunction with Trait Bonus.
The required variables to calculate this are similar to Unaligned Character Power above but instead of
Aligned Character Power uses
Instead of the formula simply summing up all the weapon's attributes, we instead evaluate each attribute separately and apply the following calculations to determine their value
if attributeElement != charElement (attributeValue * 0.0025)
if attributeElement == PWR (attributeValue * 0.002575)
if attributeElement == charElement (attributeValue * 0.002675)
Once each attribute has been evaluated, they get totaled and used in the same formula as unaligned power to get the aligned power.
Aligned Power is used as is when calculating experience gain, or multiplied with Trait Bonus when calculating the player's combat roll.
Trait Bonus is a variable multiplied to Aligned Power and used to determine the player's combat roll.
The formula to determine Trait Bonus is outlined below.
TraitBonus = 1
if charElement == weaponElement (TraitBonus += 0.075)
if charElement > enemyElement (TraitBonus += 0.075)
if charElement < enemyElement (TraitBonus -= 0.075)
The elemental advantage in regards to character against enemy is as follows:
- Fire beats Earth
- Earth beats Lightning
- Lightning beats Water
- Water beats Fire
Trait Bonus gets evaluated and then multiplied with Aligned Power to get the players final power value.
A ±10% is then applied to the final value to determine the player's combat roll.
Enemy Power is a simple ±10% calculation applied to the listed enemy power of whatever enemy the player chose.
The numerical value listed on the combat screen button is used to determine experience and SKILL payouts.
The calculated value with the ±10% applied is used to determine the enemy's rolls in combat